The Hollow Roblox Floor 1 is the DOORS floor, and its puzzle is a five-piece jigsaw. Five purple puzzle pieces are scattered around the maze; you carry them into the Relic Room and arrange them on the puzzle board so the start connects to the end. The door unlocks only when the line is right, and only then does the Relic appear.
The floor loop every run repeats
Floor 1 opens on Day 1, and the maze layout is randomized every time you ride up, so a route you memorised yesterday is not guaranteed today. The loop is the same on every floor:
- Ride the elevator up and pick the floor number on the panel.
- Locate the puzzle room and read its layout.
- Solve the puzzle.
- Take the Relic that appears.
- Carry the Relic back to the elevator, which ends the run.
Getting caught does not cost you the whole run — it costs you the floor. You respawn in the hub, the Relic is gone and the puzzle starts over, which means a puzzle half-solved is worth exactly as much as a puzzle not started. The maze and puzzle guide covers the shared rules, including which rooms are safe and what a solved floor pays out.
How to find the Relic Room
The Relic Room is the one with the glowing purple wall and a door protected by a field. It is not marked on the HUD, so you find it by walking.
From the elevator, head forward through two rooms and then turn right. The room you want is the one where no left turn is available — that dead end is the giveaway, and it is the same landmark whether the maze reshuffles or not. If you pass it, keep going: the maze loops, and the dead end will come around again.
The Hollow Roblox floor 1 puzzle: the five purple pieces
The pieces are spread around the maze rather than grouped, so a run means crossing the whole floor to sweep them up. Collect all five before you commit to the board, but deposit each one as soon as you find it rather than carrying the whole set in one trip.
Once all five are in the Relic Room, place them on the puzzle so the path connects the start to the end. If the arrangement is right the puzzle lights up and the door unlocks; if it is wrong nothing happens until you rearrange them. Take the Relic from the room and run it back to the elevator.
Seek is hunting you the whole time
Seek is the Day 1 monster and it patrols the floor while you work. If it catches you while you are carrying pieces, you lose the pieces you were holding, which is what makes hoarding all five so expensive.
The counter is the room entrance with the blue static effect — those are safe zones and monsters will not walk into them. The puzzle room and the elevator are safe too, so you can always regroup there. When Seek activates, its black eyes appear on the walls and paintings; that is your cue to stop searching and get inside. The evasion guide covers the rule that applies to every monster, plus the floor-by-floor counters.
What Floor 1 pays out
Solving Floor 1 awards the Day 1 maze prize, the Lord Umberhallow BLOXikin badge and its matching UGC item, and the Relic for the floor. Carry the Relic into the elevator and the run is complete.
If you finish the floor before the next one opens, keep replaying it for the same prize while the event is still running.