The Hollow Roblox Floor 2 is the Dandy's World floor, and its puzzle is a pillar rotation with a turn limit: six pillars each carry a pumpkin face, and you have to rotate them so that every face points inward, but the twist is that turning one pillar turns its neighbours as well, and the whole arrangement has to be finished within only 11 turns. Pull the lever once the faces are all inward and the Relic drops.

The floor loop every run repeats

Floor 2 opens on Day 2. The maze layout is randomized on every entry, so the corridors you remember are not the corridors you get. The run is always the same shape:

  1. Ride the elevator up and pick Floor 2.
  2. Find the puzzle room.
  3. Solve the puzzle.
  4. Take the Relic.
  5. Carry the Relic back to the elevator.

A catch sends you back to the hub without the Relic and resets the floor, so the pillar arrangement has to be solved again from scratch. The maze and puzzle guide covers the rules that hold on every floor, including the safe rooms you can regroup in.

Getting to the puzzle room

From the elevator, go right and then left through the corridors until you reach the Dandy's World safe area. The puzzle room is up the stairs in the far-right room, so the safe area is your waypoint rather than the destination itself.

Do not treat the safe area as a shortcut to the Relic. It is one of the rooms whose entrance has a blue static effect, and monsters will not step into it, which makes it the right place to slow down and plan the next push.

The Hollow Roblox floor 2 puzzle: the six pumpkin pillars

The puzzle room holds six pillars, each with a pumpkin face, plus one lever. Every pumpkin face has to point inward for the arrangement to count, and pulling the lever is what releases the Relic.

Two details make this the hardest-looking puzzle in the set and both are worth reading before you touch anything:

  • Neighbours turn with you. Rotating one pillar also rotates the ones next to it, so a fix aimed at a single pillar undoes work on the others. Plan a short sequence rather than correcting one pillar at a time.
  • You only get 11 turns. The turn budget is the real constraint. Wasted rotations on a pillar that was already correct are the fastest way to run out of moves.

Once every face points inward, pull the lever once. The Relic drops, and you carry it back to the elevator while Twisted Dandy is still roaming the floor.

Twisted Dandy hunts by sound

Twisted Dandy is the Day 2 monster and it tracks players by sound, so the puzzle room is exactly the wrong place to sprint. Walk rather than sprint while you are lining up the pillars, and take the lever pull as the moment to get moving again.

The general rule that applies here and everywhere else is that the elevator and the puzzle room are safe, and so is any room whose entrance has the blue static effect. The evasion guide has the floor-by-floor counters, including what Twisted Dandy does when it is close.

What Floor 2 pays out

Completing Floor 2 awards the Day 2 maze prize, the Witches Brew-nado badge and its matching UGC item, plus the Floor 2 Relic.