The Hollow Roblox puzzle loop is the same on every floor: each floor is a maze whose layout and puzzle-room position are randomized each time you enter, so a route you memorised does not carry over to the next run. Each floor holds one puzzle room and one Relic, and the sequence is always the same — take the elevator up, find the puzzle room, solve the floor's puzzle, collect the Relic, and carry it back to the elevator, which is the exit and a safe room.

The Hollow Roblox puzzle rules that hold on every floor

  • One puzzle floor per day. Only one floor's puzzle is open per day, and a new monster starts patrolling that floor while you search.
  • The Relic is earned, not found. The Relic is only granted once the puzzle is solved, so you cannot pick it up and run.
  • A catch costs you the floor. If a monster catches you, you respawn in the hub without the Relic and your progress on that floor resets, which means the puzzle has to be solved again.
  • The maze gets worse as the event goes on. The layout is tighter and darker the later it is, and Floor 6 runs completely dark.

The eight floors and what each puzzle asks

The elevator panel goes from Floor 1 to Floor 9, and a new floor opens each day along with a new monster. Eight of those floors have a published puzzle to solve:

FloorOpensThe puzzle
Floor 1Day 1Five purple pieces arranged into a connected path
Floor 2Day 2Six pumpkin pillars turned inward inside 11 turns
Floor 3Day 3Gravestone lifespans sorted into three coffin dials
Floor 4Day 4A laser tile path memorised from the zombie's demonstration
Floor 5Day 5Mirrors turned so the beam reaches every one of them
Floor 6Day 6A three-colour cauldron recipe, carried in order
Floor 7Day 7Four pumpkins lit with a torch from the brazier
Floor 8Day 8Five items placed on five matching pedestals

Each of those has its own walkthrough, starting with the Floor 1 puzzle.

A dim red-lit corridor inside the theatre, with wall sconces over red carpet and a lone figure walking in the distance
One of the maze floors inside the theatre.

Safe rooms and what happens when a monster catches you

Rooms whose entrance has a blue static effect are safe zones and monsters will not enter them. The puzzle room and the elevator room are safe as well, so a run always has places to regroup. The elevator matters twice over: it is the exit, and stepping into it with the Relic ends the run.

If a monster catches you, you respawn in the hub without the Relic and your progress on that floor resets. Nothing else is lost, which is why a partial solve is worth less than it looks — you have to redo the whole puzzle. The evasion guide covers how each monster hunts and what stops it.

What a solved floor pays out

Solving a floor's puzzle awards that day's maze prize — an exclusive UGC item plus a badge — and the Relic itself. The eight maze prizes are Lord Umberhallow BLOXikin, Witches Brew-nado, Festering Felix, Boo & Bub, Spore-Worn Traffic Cone, The Amazing Liquefactive Bighead, Candy Corn Rune Antlers and Rotten Pumpkin.

Because Floor 6 runs completely dark, buy a Flashlight or Night Vision Goggles with Tickets in the Little Shop of Terror before riding the elevator up. The rewards guide covers where every prize is claimed and how the maze prize fits with the rest of the event.